Octopoid Invasion
Our protagonist has been placed under custody by the station security for unruly behaviour while on service duty.
While pondering her bad behaviour in the assuring hums of the forcefields surrounding her cellblock, she can't stop noticing that something seems awfully wrong with the alien station...
Status | In development |
Platforms | HTML5 |
Authors | Mintturae, steelbubble |
Genre | Adventure |
Made with | Unity |
Tags | 3D, Aliens, Horror, Mouse only, octopoid, Short, Space, Third Person |
Comments
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I heard from a friend that you are looking for feedback on the game -- a bit over a month ago... Hope this can be useful anyways :)
You have a solid base. The visual atmosphere is quite good with the moody lighting and consistent tone. The gameplay needs a bit more depth in some areas. At this time it is a bit slow and easy but that is okay depending on how the game might evolve. You could add more puzzle elements and keep the slow experience or you could focus more on the combat and make it more fast paced. The game lacks identity in the mechanics side.
Some thoughts:
-The Oxygen tanks. If the game is kept slow, I feel like the time limit of the tanks might not be the most fun choice. Some games make it work. If urgency is something that you want the game to have, you can make the oxygen depletion a core mechanic or add other urgency inducing elements.
-The movement pointer should have a constant visual on the ground on mouse hover to make it clearer where the player will move once clicked. Especially when going through the doors the movement dot felt a bit unclear.
Some suggestions:
-Creating larger multipath/"open world"/3D levels could add exploration elements.
-Maybe some lore filled terminals/papers/tablets
-New mechanics
These ideas are just some that came to mind. There is so many ways to expand on this project. Good luck on making more and bigger games :)
Ps. Great ending (: